Re: A Game for Women - elements & ideas
while "games for women" can be a good niche marketing strategy in a couple years, i think a gender distinction for games and for all software essentially shouldn't exist. i can understand the necessity for them growing at the moment; i understand why you're asking for them and looking to develop them: it's kind of seeking for a balance, it arises from the simple fact that the majority of games do come with cultural codes set for the dominant male character in them. but the "games for women" concept as i understand it would simply be just taking out the male codes and putting the female ones in their place, such as what kind of graphics the dominant female character will like, what kind of challanges she'd like to be put in, what kind of rewards she'd enjoy, what interests, desires, fears, etc. of this character can be stirred via gaming,, so on.
just thinking out loud again..
Last edited by 23meg; May 20th, 2005 at 12:37 AM.
Previously known as 23meg
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